Zip

Game Rules: Start at 1, move only up, down, left or right, and visit every cell exactly once. Pass the numbered circles in order and end at the highest number. The numbers are checkpoints, not step counts. Thick bars are walls; the line cannot cross walls or itself. Drag to draw, tap an adjacent cell to extend, or drag back along your line to erase.

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Game Rules: Zip

Draw one path through every cell exactly once, starting at 1 and visiting the numbered checkpoints in order. Walls block even neighbouring cells.

Start at 1, move only up, down, left or right, and visit every cell exactly once. Pass the numbered circles in order and end at the highest number. The numbers are checkpoints, not step counts. Thick bars are walls; the line cannot cross walls or itself. Drag to draw, tap an adjacent cell to extend, or drag back along your line to erase.

Frequently Asked Questions

How can I start solving Zip?

A non-endpoint cell with just two open exits needs both. Use those forced connections to plan your route to the next number.