Kuralin (Kurarin)

Game Rules: Draw one orthogonal loop and shade every cell it does not visit. The loop cannot cross, branch or revisit a cell. Circles touch one cell at a centre, two at an edge, or four at a corner. Black circles need more black than white cells; white circles need more white than black; grey circles need equal numbers. White cells belong to the loop. Tap a cell centre to toggle black; hold it to toggle a white dot. Drag between centres to draw. Tap an edge to toggle a line; hold it to toggle an exclusion cross. Repeat an action to clear its mark.

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Game Rules: Kuralin

Draw a loop on the white cells and shade every cell it skips. Black, white and grey circles compare the colours of the cells touching them.

Draw one orthogonal loop and shade every cell it does not visit. The loop cannot cross, branch or revisit a cell. Circles touch one cell at a centre, two at an edge, or four at a corner. Black circles need more black than white cells; white circles need more white than black; grey circles need equal numbers. White cells belong to the loop. Tap a cell centre to toggle black; hold it to toggle a white dot. Drag between centres to draw. Tap an edge to toggle a line; hold it to toggle an exclusion cross. Repeat an action to clear its mark.

Frequently Asked Questions

How can I start solving Kuralin?

A grey circle on an edge touches two cells, so exactly one is black. Once one side is decided, the other side follows.