Nurimisaki

Game Rules: Colour every cell black or white. Circles stay white and have exactly one orthogonally adjacent white cell. Every other white cell has at least two white neighbours. All white cells connect; branches and loops are allowed. Neither colour may form a 2×2 square. A numbered circle counts the straight white run including itself, ending at black or the border. Empty circles have no length clue. Tap to shade or erase; hold to mark white with a dot or clear it. Drag paints the starting state. Sizes and counts follow the current settings and clues. Difficulty changes clues or deduction depth, never these rules.

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Game Rules: Nurimisaki

Connect the white cells. Each circle has one white neighbour; a numbered circle gives the length of a straight white run including the circle itself.

Colour every cell black or white. Circles stay white and have exactly one orthogonally adjacent white cell. Every other white cell has at least two white neighbours. All white cells connect; branches and loops are allowed. Neither colour may form a 2×2 square. A numbered circle counts the straight white run including itself, ending at black or the border. Empty circles have no length clue. Tap to shade or erase; hold to mark white with a dot or clear it. Drag paints the starting state. Sizes and counts follow the current settings and clues. Difficulty changes clues or deduction depth, never these rules.

Frequently Asked Questions

How can I start solving Nurimisaki?

If a circle already has a white neighbour, its other side neighbours must be black. Diagonals do not count.