Makaro

Game Rules: Fill each outlined white room of N cells with 1–N once each. Equal digits cannot touch orthogonally, even across room borders; diagonals are allowed. A black arrow points to the unique largest adjacent white digit. Plain black cells are blocked. Dark digits are fixed; blue digits are yours. Select a white cell and use the keypad; Clear erases. Hold a cell to toggle pencil mode; press a candidate again to remove it. Native rooms have at most nine cells. Sizes and counts follow the current settings and clues. Difficulty changes clues or deduction depth, never these rules.

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Game Rules: Makaro

Fill each room of N cells with 1 to N. A black arrow points to the largest adjacent white digit, and equal digits cannot share a side.

Fill each outlined white room of N cells with 1–N once each. Equal digits cannot touch orthogonally, even across room borders; diagonals are allowed. A black arrow points to the unique largest adjacent white digit. Plain black cells are blocked. Dark digits are fixed; blue digits are yours. Select a white cell and use the keypad; Clear erases. Hold a cell to toggle pencil mode; press a candidate again to remove it. Native rooms have at most nine cells. Sizes and counts follow the current settings and clues. Difficulty changes clues or deduction depth, never these rules.

Frequently Asked Questions

How can I start solving Makaro?

If a neighbour of an arrow is already 3, the cell it points to must be at least 4, unless the 3 itself is the arrow's target.